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Tutorial for Sculpting on UV’s in Zbrush
The goal of
this tutorial is to show how you can quickly create & edit a normal map
without baking and without having to use Photoshop filters and gradient alone
(which tend to give a volume-less, procedural, flat looking normal map). Some of you may know a lot of the basic's I am covering, but advanced game developers should get some helpful info here as well!
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