Tuesday, January 22, 2013

Tutorial for Sculpting on UV’s in Zbrush



The goal of this tutorial is to show how you can quickly create & edit a normal map without baking and without having to use Photoshop filters and gradient alone (which tend to give a volume-less, procedural, flat looking normal map).  Some of you may know a lot of the basic's I am covering, but advanced game developers should get some helpful info here as well!


Have any comments or questions? Just reply to this posting and I'll get back to you!




Thursday, May 3, 2012

DynaMesh Lunch crunch

Quick PolyPaint test



About an hour messing around with spheres and dynamesh

Wednesday, April 4, 2012

Mugato Zbrush

 Here are some screen caps from the model I baked from in Zbrush and some earlier iterations:

Monday, March 12, 2012

Star Trek Online: EV Suit

This is the in-game EV suit i made for the last episode of Star Trek Online, used in the Deep Space 9 space walk.



Monday, January 9, 2012

Star Trek Online: Klingon Elite Uniforms

The latest stuff I have made for Star Trek Online.  Female and male variants for an Elite warrior version of Klingon Armor.  Also some variations done on the set.  All in game models 1024 or lower maps, screen caps from engine

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