The goal of
this tutorial is to show how you can quickly create & edit a normal map
without baking and without having to use Photoshop filters and gradient alone
(which tend to give a volume-less, procedural, flat looking normal map). Some of you may know a lot of the basic's I am covering, but advanced game developers should get some helpful info here as well!
Tuesday, January 22, 2013
Thursday, May 3, 2012
Friday, April 6, 2012
Wednesday, April 4, 2012
Monday, March 12, 2012
Monday, January 9, 2012
Monday, May 2, 2011
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