I had a difficult time online finding tutorials for this, and after playing around in Xnormal and Zbrush for a bit I found a solution for baking diffuse from a polypainted High res mesh. I'm sure this will all change with the release of Zbrush 4, but until then, here you go!
Good work man
ReplyDeleteIts very useful in 2020
ReplyDeleteFor Ar VR based Texture