Wednesday, October 23, 2013

Small Centaur Update.

Still in the dynamesh phase.  Building up and tearing down the form till i have a silhouette and proportions I'm happy with.




Thursday, October 10, 2013

WIP Re-Work of Centaur I started a few years ago

Just at the beginning phase of blocking out shape and constant adjustments as I go.  Atm he's pieced together in dynamesh pieces in Zbrush, while i figure out shape, form and silhouette.

Wednesday, March 27, 2013

WIP Girl

This chick has been on my WIP plate for a long time now, time to finish her up. Here is another attempt at her hairdo.

Tuesday, January 22, 2013

Tutorial for Sculpting on UV’s in Zbrush



The goal of this tutorial is to show how you can quickly create & edit a normal map without baking and without having to use Photoshop filters and gradient alone (which tend to give a volume-less, procedural, flat looking normal map).  Some of you may know a lot of the basic's I am covering, but advanced game developers should get some helpful info here as well!


Have any comments or questions? Just reply to this posting and I'll get back to you!




Thursday, May 3, 2012

DynaMesh Lunch crunch

Quick PolyPaint test



About an hour messing around with spheres and dynamesh