Wednesday, March 27, 2013
Monday, March 25, 2013
Tuesday, January 22, 2013
Tutorial for Sculpting on UV’s in Zbrush
The goal of
this tutorial is to show how you can quickly create & edit a normal map
without baking and without having to use Photoshop filters and gradient alone
(which tend to give a volume-less, procedural, flat looking normal map). Some of you may know a lot of the basic's I am covering, but advanced game developers should get some helpful info here as well!
Friday, October 19, 2012
Thursday, May 3, 2012
Friday, April 6, 2012
Wednesday, April 4, 2012
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